"use strict";
/**
* Holds the current orientation of the device if the device has an accelerometer. An instance of Accelerometer is available as {@link Splat.Game#accelerometer}.
* @constructor
*/
function Accelerometer() {
/**
* The angle of the device rotated around the z-axis. The z-axis is the axis coming out of the device screen. alpha represents how much the devies is spun around the center of the screen.
* @member {number}
*/
this.alpha = 0;
/**
* The angle of the device rotated around the x-axis. The x-axis is horizontal across the device screen. beta represents how much the device is tilted forward or backward.
* @member {number}
*/
this.beta = 0;
/**
* The angle of the device rotated around the y-axis. The y-axis is vertical across the device screen. gamma represents how much the device is turned left or right.
* @member {number}
*/
this.gamma = 0;
var self = this;
window.addEventListener("deviceorientation", function(event) {
self.alpha = event.alpha;
self.beta = event.beta;
self.gamma = event.gamma;
}, false);
}
module.exports = Accelerometer;