Class: SceneManager

SceneManager

new SceneManager()

Provides a way to switch between Splat.Scenes. An instance of SceneManager is available as Splat.Game#scenes.
Source:

Methods

add(name, scene)

Begin tracking a Splat.Scene.
Parameters:
Name Type Description
name string The name of the Splat.Scene to be used later when you call SceneManager#switchTo.
scene Splat.Scene The Scene to track.
Source:

get(name) → {Splat.Scene}

Fetch a Splat.Scene that was previously stored with SceneManager#add.
Parameters:
Name Type Description
name string The name that was provided when the Splat.Scene was stored during SceneManager#add.
Source:
Returns:
Type
Splat.Scene

switchTo(name)

Stop running the current Splat.Scene, and start running the named Scene.
Parameters:
Name Type Description
name string The name that was providded when the Splat.Scene was stored during SceneManager#add.
Source: