new AStar(isWalkable)
    Implements the A* pathfinding algorithm on a 2-dimensional grid. You can use this to find a path between a source and destination coordinate while avoiding obstacles.
    Parameters:
| Name | Type | Description | 
|---|---|---|
isWalkable | 
            
            isWalkable | A function to test if a coordinate is walkable by the entity you're performing the pathfinding for. | 
Methods
heuristic(x, y)
    The A* heuristic, commonly referred to as h(x), that estimates how far a location is from the destination. This implementation is the Manhattan method, which is good for situations when the entity can travel in four directions. Feel free to replace this with a different heuristic implementation.
    Parameters:
| Name | Type | Description | 
|---|---|---|
x | 
            
            number | The x coordinate to estimate the distance to the destination. | 
y | 
            
            number | The y coordinate to estimate the distance to the destination. | 
search(srcX, srcY, destX, destY) → {Array}
    Search for an optimal path between srcX, srcY and destX, destY, while avoiding obstacles.
    Parameters:
| Name | Type | Description | 
|---|---|---|
srcX | 
            
            number | The starting x coordinate | 
srcY | 
            
            number | The starting y coordinate | 
destX | 
            
            number | The destination x coordinate | 
destY | 
            
            number | The destination y coordinate | 
Returns:
    The optimal path, in the form of an array of objects that each have an x and y property.
- Type
 - Array